Elite Duel Speed

Carry your speed off every wall.

A movement-first arena FPS in Rust. Quake 3 and CPM physics on a deterministic 128 Hz server, with wall jumps you can chain for as long as you can keep the line.

Movement you keep, not movement you spend

Bunny hopping, CPM air control and crouch slides that steer your momentum through a turn instead of scrubbing it off. A wall jump costs a tenth of your horizontal speed and gives it straight back off the wall, so a chain is free if you read it.

  • Chain wall jumps indefinitely, on any wall, without touching the ground
  • Ledge climbs, ladders, ramp jumps and surfable slopes
  • 128 Hz authoritative simulation with client-side prediction
A chain through the training range

Race a ghost, then race everyone

Build a route through any map, drop checkpoints, and publish it. Race the ghost of your best run or someone else's, with their line drawn beside you and coloured by the speed they carried through it.

  • Global per-track leaderboards, verified by re-simulating the run
  • Live splits against your best, and a finish card with the delta
  • A top-100 time earns that track's card; a first place earns the foil
Race mode with a ghost and its route

The editors are in the game, not beside it

Build a map with a gizmo and undo, drop into it to test, then lay a track over it. The track editor overlays up to eight recorded runs at once so you can see the line a faster player took.

  • A HUD editor with 34 widgets, grid and guide snapping
  • Named HUD profiles per mode, synced through Steam Cloud
  • Maps baked from the games you own into an open level format
The HUD editor with the widget palette open
The in-game map editor with a block selected

Everything the servers record is on this site